Awarded the 2018 Oscar G. Brockett Book Prize for The Oxford Handbook of Screendance Studies

The chief editor Douglas Rosenberg is very excited to share the news:

The Oxford Handbook of Screendance Studies has been awarded the 2018 Oscar G. Brockett Book Prize for Dance Research by The Dance Studies Association.

The following is the citation offered by the selection committee about the book:

The Oxford Handbook of Screendance Studies, which is skillfully edited by Douglas Rosenberg, features a gracefully comprehensive introduction and thirty-six impactful chapters from leading scholars who expand our understanding of screen technologies as creative, collaborative tools for dance. Both foundational and insightful, the essays focus on pioneering figures like Loie Fuller, Maya Deren, and Norman McLaren; on histories from Harlem and Hollywood to Brazil and Bollywood; and on themes that productively intertwine virtual bodies, framing, editing, space, race, gender, and politics. Authors from Dance Studies and related fields turn their gazes toward the way screendance can provide a liberating or controlled space, an ever-changing canvas, a democratic frontier, a site for social justice, new aesthetic pleasure, or a viral phenomenon with many meanings. Readable, rigorous, and thought-provoking, The Oxford Handbook of Screendance Studies engages popular, contemporary, traditional, and historical dance, offering wide-ranging new ways of understanding how ideas travel and can transform our lives through the “stage” of the screen.

The award will be conferred at the annual Dance Studies Association Conference at Northwestern University, August 8 – 11, 2019.

The Oxford Handbook of Screendance Studies is the first publication to offer a scholarly overview of the histories, practices, and critical and theoretical foundations of the rapidly changing landscape of screendance.

Pia Tikka & Mauri Kaipainen contributed with the chapter on “Screendance as Enactment in Maya Deren’s At Land: Enactive, Embodied, and Neurocinematic Considerations” 

EEVR #21 Community meeting @SuperNova Kino Dec 15

TIME Dec 15, Noon

LOCATION SuperNova Kino, room 406, 4th floor, Narva mnt 27

 

An inspiring EEVR community event organised by MEDIT, including presentations, vivid discussions, technical and artistic demos with highlights by visiting  Finnish media artist Hanna Haaslahti (middle) and producer Marko Tandefelt (right).

Announcement by Madis Vasser:

EEVR #21 will once again find itself in familiar territory on the fourth floor of the BFM school in Tallinn, but this time around our host is MEDIT – TLU Center of Excellence in Media Innovation and Digital Culture. We’ll be mixing film, photogrammetry, and some very interesting hardware. Everyone interested in VR/AR are very welcome! The event is free, but do click the attend button early if you plan to show up! Go to FB.

On the schedule:
* Hanna Haaslahti (http://www.hannahaaslahti.net/) – some cool photogrammetry projects
* Madis Krisman & Johannes Kruusma (Avar.ee) – some more cool photogrammetry projects
* Rein Zobel (MaruVR.ee) – VR Days 2018 recap etc

Demos:
* State of Darkness VR – Enactive Virtuality Research Group
* Magic Leap (curtesy of https://www.operose.io/)
* “Hands-on” with some prototype hardware (top secret)

 

Highlighting:
CAPTURED

Captured is a narrative simulation about social injustice where your digital double has a role to play. In the installation, people are captured as 3D Avatars who become actors in a scenario where individual freedom is taken over by collective instincts.

Team

 

 

 

 

 

Hanna Haaslahti is a Finnish media artist working with ideas from technological theater, expanded image and interaction. She holds MFA from Medialab in University of Arts and Design Helsinki (Aalto). Currently Hanna Haaslahti lives and works in Helsinki. She has been artist-in-residence at MagicMediaLab, Brussels (2000), Nifca NewMediaAir, St.Petersburg (2003), Cité International des Arts, Paris (2008) and SculptureShock organized by Royal British Society of Sculptors, London (2015). She has received honorary mention at Vida 6.0 Art and artificial life-competition (2003) and was selected in 50 best category in ZKM Medien Kunst Preis (2003). She has received the most prestigious Finnish media art award, AVEK-award (2005).

 

Marko Tandefelt is a Helsinki based concept designer, educator and musician with extensive experience in art, design, media and technology fields. Among his interests are: Concept design, sensorbased interface prototyping, immersive multisensory cinema, and experimental visualization systems.

Marko has lived in New York for 20+ years, working at companies such as NEC R&D Labs, ESIDesign, Antennadesig and the Finnish Cultural Institute. During 2007-2015 Marko worked as the Director of Technology & Research/Senior Technology Manager at Eyebeam Art & Technology Center. Marko taught Masters Thesis courses at Parsons School of Design MFADT program in New York from 2001 til 2016.

In his native Helsinki Finland, Marko has worked since 2016 as a Technology Consultant and Producer in various interactive projects, including Hanna Haaslahti’s realtime 3D Body scanning installation system “Captured”. Marko works currently at Kunstventures as a media art producer, concept designer and prototyper.

Marko holds a B.M. degree Summa Cum Laude in Music Technology from NYU, and a Master’s degree from NYU Tisch School of the Arts Film & TV School Interactive Telecommunications Program ITP. He is a longtime member of ACMAESIEEESIGGRAPH, and SMPTE, and has worked as a paper reader and jury member for SIGGRAPH and ACE conferences.

 

 

 

Enactive VR research project “The State of Darkness” – ICIDS2018 Dublin

In the VR-mediated experience of the State of Darkness the participant will meet face-to-face with a humanlike artificial character in immersive narrative context. See ICIDS2018 Art Expo catalogue here

Human mind and culture rely on narratives people live by every day, narratives they tell to one another, narratives that allow them to learn from others, for instance, in movies, books, or social media. Yet, the State of Darkness connects the notion of non-human narratives to the stories experienced by our virtual character, Adam B. Trained by an exhaustive range of human facial repertoire, Adam B has gained access to control his facial expressions when encountering with humans.

Our concept builds on the idea of a symbiotic interactive co-presence of a human and non-human. Adam B will be experiencing his own non-human narrative that draws to some extent from the behavior of the participant, yet driven mainly by Adam B’s own life story hidden from the participant, emerging within the complexity of Adam B’s algorithmic mind. The State of Darkness is an art installation where human and non-human narratives coexist, the first experienced and lived-by our participant and the latter experienced by our artificial character Adam B, as they meet face-to-face, embedded in the narrative world of the State of Darkness.

 

Above: Janet H. Murray meeting face-to-face our Adam B. at ICIDS2018 Art Expo, Trinity College Science Gallery, Dublin (Nov 5)

 

 

 

Image above: Enactive Scenographer Tanja Bastamow testing Installation at ICIDS2018 Trinity College, Science Gallery, a day before opening of Art Exhibition Dec 5.

Team

Idea, Concept, Director Pia Tikka; Script & Dramaturgical  supervision Eeva R Tikka; Enactive Character design and production pipeline design Victor Pardinho; Enactive Scenography Tanja Bastamow; Sound design Can Uzer; Sound design II Iga Gerolin; Technical 3D Artist Maija Paavola; Symbiotic Creativity Ilkka Kosunen; Machine learning consultation Paul Wagner; Unreal engine consultation Ats Kurvet.

Team funding

Finnish Cultural Foundation Huhtamäki Fund; Virtual Cinema Lab Aalto University School of ARTS, ; Digidemo Promotion Center of Audiovisual Culture with Oblomovies Oy;   VR equipment by Creative Lab, the Center of Excellence in Media Innovation and Digital Culture & Empatica4 biotracking by Digital Technology Insitute, Tallinn University; Tikka & Kosunen: EU Mobilitas Pluss Top Researcher Grant (2017-2022), Estonian Research Council in association with Tallinn University.

For more information, contact: piatikka@tlu.ee

The International Conference on Interactive Digital Storytelling ICIDS 2018 5-8 December 2018, Trinity College Dublin, Ireland. The State of Darkness VR-installation premiered in the ICIDS 2018 Art Exhibition, a platform for artists to explore digital media for interactive storytelling from the perspective of a particular curatorial theme: Non- Human Narratives. See https://icids2018.scss.tcd.ie

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