Welcome. Please join us!
Enactive Virtuality Lab presents the on-going work in online seminar.
Date: Tuesday Dec 1, 2020
Time: 09:30 -12:00 Helsinki
VIDEO recording (not edited) Passcode: &%10sVN$
Pia Tikka (Enactive Virtuality Team leader, MOBTT90)
Mehmet Burak Yılmaz (doctoral student @BFM)
Emotional impacts of camera movements
Exploring the emotional effects of different camera movement techniques (dolly, Steadicam, handheld) and the direction of the movement. Conducting psychophysiological experiments where the viewers watch cinematographic scenes.
Robert McNamara (doctor in law; doctoral student @BFM)
The creative potential of cinematic game narratives for evoking empathy for asylum seekers.
Exploring machine learning in the asylum seeker narratives in the “Refugee Status Determinations”. Measuring types of empathy response in depicting child separation by immigration enforcement officers in game engine-based cinematic narratives.
Debora Conceição Firmino De Souza (MA Thesis @DTI)
Humanizing interactions at the Border Control
Drawing upon topics of HCI and game development, the study investigates the emotional states elicited by interactions with anthropomorphic Virtual Agents at the Border Control.
Ats Kurvet (computer graphics specialist)
Creating digital humans on a budget
The challenges and options when creating the visual component for avatars/digital humans.
Valentin Siltsenko (research assistant)
Real-time text to speech synthesis
Synthesizing natural sounding human speech with ability to set the emotion of the speaker.
Abdallah Sham (doctoral student @DTI)
Machine learning in dyadic human – artificial agent interaction
Exploring the implementation of machine learning to training virtual human behaviour.
Ermo Säks (doctoral student @BFM)
Storytelling in Cinematic Virtual Reality: The role of cinematographic techniques in evoking immersion in virtual environments
Using practical research methods this doctoral project seeks the cinematic techniques feasible to increase the perceived immersion in Cinematic Virtual Reality (CVR) where the user’s main agency is to look around in a narrative story-based CVR drama experience that features a beginning, middle, and end.
Open for public!