NEUROCINE WORKSHOP @BFM MAY 5-7, 2023
Enactive Virtuality Research Group, Tallinn University
Activities related to teaching, organizing, or participating in workshops related to the research topic
Programme – Relationality in VR
Organizer Hochschule Luzern, Design & Kunst, Dr. Christina Zimmermann, Projektleiterin Forschung
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Tikka Pia
The talk describes our most recent project The State of Darkness (SOD 2.0; work-in-progress).
SOD 2.0 is a virtual reality installation in which human and non-human lives coexist. The first is lived by the participant while the latter is lived by the non-human Other. The narrative VR system is enactive, this is, all elements of the narrative space are in a reciprocally dependent state with the other elements.
The participant’s experiential moves are interpreted from their biosensor measurements in real-time, and then fed back to drive the different elements of the enactive narrative system. In turn, the facial and bodily behaviour of the artificial Other feeds back to the participant’s experiential states. The scenography and the soundscape adapt to the behaviours of the two beings while these adaptations affect back to the atmosphere of the intimate co-presence between the human and the Other.
The concept of non-human narrative allows the State of Darkness 2.0 to reflect the human-centric perspective against that of a non-human perspective. The intriguing question is whether narratives and the narrative faculty should be considered as exclusively characteristic to humans, or if the idea of narrative can be extended to other domains of life, or even to the domain of artificially humanlike beings.
The SOD 2.0 is an artistic dissemination of the project Enactive Co-presence in Narrative Virtual Reality: A Triadic Interaction Model.The MOBTT90 research project which combines arts and sciences to explore how the viewer’s experience of co-presence can be controlled by parametrically modifying the behavior of a screen character or its context. It is led by research professor Pia Tikka, Baltic Film, Media and Arts School (BFM) & Centre of Excellence in Media Innovation and Digital Culture (MEDIT), Tallinn University.The project is funded by the EU Mobilitas Pluss Top Researcher Grant and Estonian Research Council.Read more of the project here: http://enactivevirtuality.tlu.ee/the-state-of-darkness-ii/
Enactive Virtuality Lab present the most recent work by the team members.
The event takes place in Tallinn University, Nova building N-406 Kinosaal
Date: 24.11.2022. 14:00-18:00 (EET / CET +1)
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Speakers and Schedule, see below.
The performative possibilities of virtual environments
Scenography has historically been understood as the illustrative support for a staged drama. However, in the recent decades, the field has expanded to encompass the overall design of performance events, actions and experiences. Positioning this expanded understanding of scenography in dialogue with virtual reality (VR) opens up interesting possibilities for designing virtual scenography which can become an enabler of emerging narratives, unforeseen events and unexpected encounters. In my research I investigate the question of shifting agencies and virtual scenographers’ role as a co-creator rather than a traditional author-designer. Who – and what – become the creators, performers and spectators in virtual experiences and encounters in which the real-time responsiveness, transformability, (im)materiality and immersivity of virtual scenography play a key role? In my talk I will introduce thoughts around these questions by describing the process of building the virtual scenography for “State of Darkness II” VR experience.
Tanja Bastamow is a virtual scenographer working with experimental projects combining scenography with virtual and mixed reality environments. Bastamow’s key areas of interest are immersive virtual environments, the creative potential of technology as a tool for designing emergent spatial narratives, and creating scenographic encounters in which human and non-human elements can mix in new and unexpected ways. Currently, she is a doctoral candidate at Aalto University’s Department of Film, Television and Scenography, doing research on the performative possibilities of real-time virtual environments. In addition to this, she is working in LiDiA – Live + Digital Audiences artistic research project (2021-23) as a virtual designer. She is also a founding member of Virtual Cinema Lab research group and has previously held the position of lecturer in digital design methods at Aalto University.
Ats Kurvet is a 3D real-time graphics and virtual reality application developer and consultant with over 8 years of industry experience. He specialises in lighting, character development and animation, game and user experience design, 3D modeling and environment development, shaders and material development and tech art. He has worked for Crytek GmbH as a lighting artist and runs ExteriorBox OÜ. His focus working with the Enactive Virtuality Lab in researching the visual aspects of digital human development and implementation.
Whilst sound design for VR borrows a lot from other media such as video games and films, VR sets some unique conditions for sonic thinking and technical approaches. Spatial sound is inarguably one of the most significant areas in this respect. That entails the whole process from narrative decisions to source material recordings to 3D audio rendering on the headphones. Other sound design considerations in VR may relate to the level of sonic realism and the role of sound in general. My talk will briefly expose some of the characteristics of sound in VR from both artistic and technical perspectives.
Matias Harju is a sound designer and musician specialising in immersive and interactive sonic storytelling. He is currently developing Audio Augmented Reality (AAR) as a narrative and interactive medium at WHS Theatre Union in Helsinki. He is also active in making adaptive music and immersive sound design for other projects including VR, AR, video games, installations, and live performances. Matias is a Master of Music from Sibelius Academy with a background in multiple musical genres, music education, and audio technology. He also holds a master’s degree from the Sound in New Media programme at Aalto University
Dr Marie-Laure Cazin will present the study she has been conducting in the context of her European Mobilitas + postdoctoral grant with Enactive Virtuality Lab BFM, TLU (2021-2022). She is currently developing an artistic prototype of Emotive VR for interactive 360° film. The project aims to obtain emotional interactivity of the viewer with the film’s soundtrack. While experiencing her VR film, Freud’s last hypnosis, the emotional responses of the viewers are collected with physio-sensors, eye-tracking and with personal interviews after the viewing. Project is in collaboration with Dr Mati Mõttus from the Interaction lab of the school of Digital Technology (TLU) and Matias Harju, composer and sound designer (Finland).
Marie-Laure Cazin is a French filmmaker and a researcher. She is teaching in Ecole Supérieure d’Art et de Design-TALM in France. She was a postdoctoral researcher at MEDIT BFM, Tallinn University with a European post doctoral grant Mobilitas + in 2022-23. She received a PhD in Aix-Marseille University for her thesis entitled “Cinema et Neurosciences, du Cinéma Émotif à Emotive VR”[1] in 2020. This thesis is about cinema experience, contextualized by neurosciences research, describing the neuronal process of emotions and trying to think further about the analogy between cinema and the thinking process. She is also a regular teacher in the Ecole Supérieure d’Art et de Design TALM, le Mans (France).
She comes from an artistic background, having studied in Le Fresnoy, Studio National des Arts Contemporains, the Jan van Eyck Academy, post graduate program in residency (Masstricht, Netherlands) and in the Ecole Nationale Supérieure des Beaux-Arts in Paris. She has conducted many art-science projects together with scientific partners that have been shown in many exhibitions and festivals, creating prototypes that renew the filmic experience. In her Emotive Cinema (2014) and Emotive VR (2020) projects she applies physiological feedback, like EEG, in order to obtain an emotional analysis from the brains’ activity of the viewers that changes the film’s scenario.
[1]Cazin, M-L. 2020. Cinéma et neurosciences : du cinéma émotif à emotive VR. Accèss https://www.theses.fr/2020AIXM0009
There are various ways to track our emotions through physiometric signals. Most common of these signals are electrical conductance of skin, facial expressions, cardiography and encephalography. In my talk I’d like to discuss the reliability and intrusiveness of physiological measurements in interactive art. While the reliability of measurements is not too critical in the domain of art, the intrusive sensors over art-enjoyers’ bodies can easily spoil the artistic experience.
Mati Mõttus is a lecturer and researcher in the School of Digital Technologies, Tallinn University. His doctoral degree on computer science in the field of human-computer interaction focused on “Aesthetics in Interaction Design” (2018). The current research interests are hedonic experiences in human-computer interaction. The focus is two-fold. The use of psycho-physiological signals in detecting users’ feelings while interacting with technology and explaining emotional behavior on one hand. On the other hand, the design of interactive systems, based on psycho-physiological loops.
Technological mediation is the idea that technology affects or changes us as we use it, either consciously or unconsciously. Digital avatars, whether encountered in VR or otherwise, are one such technology, often in concert with various machine learning applications, that pose potential unknown and understudied interactional effects on humans, whether through their use in art, video games, or governmental applications (such as the pilot program at EU borders which was used to detect traveler deception, iborderctrl). One area where avatars may pose particular interest for academic study is in their perceived ability to not only evoke the uncanny valley effect, but also in their potential to promote a “distancing effect.” It is hypothesized that interaction with avatars, as an artistic process, may also result in increased expressions of cognitive empathy through the conscious or unconscious process of abductive reasoning.
Robert McNamara has a background in American criminal law as well as degrees related to audiovisual ethnography and eastern classics. He is from New York State, but has lived in Tallinn for the last five years. Currently, he specifically focuses on researching related to ethical, socio-political, anthropological, and legal aspects in the context of employing human-like VR avatars and related XR technology. He is co-authoring journal papers in collaboration with other experts on the team related to the social and legal issues surrounding the use of artificial intelligence, machine learning, and virtual reality avatars for governmental immigration regimes. During 05-09/2020 Robert G. McNamara worked as a visiting research fellow working with the MOBTT90 team. 10/2020 onwards he continues working with the project as a doctoral student. In the Enactive Virtuality Lab Robert has contributed to co-authored writing; the most recent paper accepted for publication is entitled “Well-founded Fear of Algorithms or Algorithms of Well-founded Fear? Hybrid Intelligence in Automated Asylum Seeker Interviews”, Journal of Refugee Studies, Oxford UP,
Humans benefit from emotional interchange as a source of information to adapt and react to external stimuli and navigate their reality. Computers, on the other hand, rely on classification methods. It uses models to calculate and differentiate affective information from other human inputs because of the emotional expressions that emerge through human body responses, language, and behavior changes. Nevertheless, theoretically and methodologically, emotion is a challenging topic to address in Human-Computer Interaction. During her master’s studies, Debora explored methods for assessing physiological responses to emotional experience and aiding the emotion recognition features of Intelligent Virtual Agents (IVAs). Her study developed an interface prototype for emotion elicitation and simultaneous acquisition of the user’s physiological and self-reported emotional data.
Debora C. F. de Souza is a Brazilian visual artist and journalist. Graduated in Social Communication at the University of Mato Grosso do Sul Foundation in Brazil. Her artwork and research are marked by experiments with different kinds of images and audiovisual media. Recently graduated with an MA in Human-Computer Interaction (HCI); she is now a doctoral student at the Information Society Technologies and a Junior Researcher at the School of Digital Technologies at Tallinn University. In the Enactive Virtuality Lab, she is researching the implications of anthropomorphic virtual agents on the human affective states and the implications of such interactions in collaborative and social contexts, such as medical simulation training.
14:00-14:10 Pia Tikka: State of Darkness (S0D)- Enactive VR experience
14:10-14:45 Tanja Bastamow – Designing performative scenography (SoD)
14:45-15:00 Ats Kurvet –Designing humanlike characters (SoD)
15:00-15:20 Matias Harju – Traits of Virtual Reality Sound Design
15:20-15:40 Marie-Laure Cazin:Freud’s last hypnosis, validating emotion driven enactions in cinematic VR
15:40-16:00 Mati Mōttus: Experimenting with Emotive VR cinema
Break (10 min)
16:15-17:15 Robert McNamara: Empathic nuances with virtual avatars: a novel theory of compassion.
17:15-17:35 Debora Souza: Self-rating of emotions in simulated immigration interview
17:35- 18:00 Discussion
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BFM PhD is inviting you to a scheduled Zoom meeting.
Topic: Enactive Virtuality Lab hybrid seminar
Time: Nov 24, 2022 10:00 Helsinki
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Pia Tikka
My presentation “Hybrid intelligence – applications in virtual medical training” was part of the Enactive virtuality Lab’s efforts to implement the gained scientific findings and innovations of the XR field to serve the societal wellbeing and to find solutions for challenges in the domain of healthcare and medical training.
https://www.hus.fi/ajankohtaista/elvytys-2022-symposium-kokosi-elvytystoiminnan-kehittajat-yhteen
The Clarion Hall was filled with medical experts and healthcare workers, the professional audience that elicits my greatest respect and admiration. Thank you for serving us — everyday.
Pia Tikka & Mati Mõttus worked 03.-07.10. with filmmaker and researcher Marie-Laure Cazin in Paris, Saint Maurice on the experimental psycho-physiological study where Cazin’s VR film “Freud’s Last Hypnosis” is viewed by French speaking participants. The currently on-going multidisciplinary art-science study is a natural extension of Cazin’s EU Mobilitas Pluss Postdoc year at the Enactive Virtuality Lab (09/2021-08/2022; a separate report t.b.d.). The target is a joint paper with Enactive Virtuality team, Cazin and Nantes University researchers. As Cazin’s VR film is a well-designed cinematic story that has strong emotional and intellectual components that trigger VR viewers’s affective-cognitive processes, it provides the MOBTT90 team with a perfect study case.
During the week in Paris we worked on analysis of the interviews of participants and the analysis of collected data, as well as the structure of the joint paper (in preparation). In this project we measure eye-movements, heart rate and skin conductance as indicators of dynamically changing mental states of the viewers, and the collected data is correlated with the annotations of the individual eye-tracking data layered on top of the performance video recording. Furthermore, these are related with the in person interview material collected by Cazin.
We are excited to collect new data with François BOUFFARD and colleagues at the Nantes Univ, Halle 6 – Pôle Universitaire interdisciplinaire des cultures numériques, in early December.
On the 6.10. Pia Tikka, Mati Mõttus and Marie Cazin did a three hour seminar with presentations of on our MOBTT90 research invited by prof. Jean-Marie Dallet at the École des arts de la Sorbonne, UNIVERSITÉ PARIS 1 PANTHÉON-SORBONNE.
Zoom Meeting
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Ighoyota Ben Ajenaghughrure (t.b.c.) 30 min + Q&A (Vistiting lecturer of Software Engineering @ DT)
Symbiosis in information society
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The BIO·FICTION Science Art Film Festival is one of a kind: It’s a creative and boundary-crossing event with a program filled to the brim with content exploring cutting-edge emerging sciences – in the present, but also in possible futures. https://bio-fiction.com/
8 Apr 2021 19:00 — 21:00
BIO·FICTION Panelist (in image)
with Riitta Hari, Pia Tikka, Markus Schmidt and Kasperi Mäki-Reinikka (moderator)
Thursday, April 8, 19–21h (Finnish time, UTC+2)
via Zoom | in English
Neurotechnology and how it will shape our future bodies is the underlying question of the BIO·FICTION Science Art Film Festival. For the kickoff of the Helsinki edition, where we will show a selection of nine films, all of which have been awarded or screened at the festival, we invite you to join the BIO·FICTION online panel. During it, Kasperi Mäki-Reinikka will discuss together with festival director Markus Schmidt, neuroscientist Riitta Hari and artist Pia Tikka neurotechnology and its current and potential impact on society.
Join the panel via Zoom: https://us02web.zoom.us/j/83861833745
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Riitta Hari MD PhD is Professor Emerita of Systems Neuroscience and Human Brain Imaging at Aalto University, Finland. She has been developing magnetoencephalography (MEG) for tracking millisecond-scale activation sequences in the human brain, providing fundamental insights into human sensory, motor, cognitive, and social functions in both healthy and diseased individuals. Hari is Academician of Science in Finland since 2010 and member of the National Academy of Sciences USA since 2004. She currently attempts to bridge art and neuroscience without privileging either.
Kasperi Mäki-Reinikka is a Helsinki-based media artist, art educator and researcher working with technological notions of sense. As part of interdisciplinary Brains on Art collective his practice is informed by collaboration with scientists and researchers and the friction between art and science. Mäki-Reinikka is a board member of the Bioart Society, a foil fencer and a teacher of Art and Artificial Intelligence in Aalto University. Mäki-Reinikka is writing an artistic dissertation on interdisciplinary art and its possibilities to discuss changes in human-machine relation. Since August 2020, Mäki-Reinikka has been teaching art in Kallio Upper Secondary School of Performing Arts.
Dr Markus Schmidt founded Biofaction, a technology assessment, science communication and art-science company in Vienna, Austria. With a background in electronic engineering, biology and risk assessment, he carried out environmental risk assessment and public perception studies in various fields, such as GM-crops, nanotechnology, converging technologies, and synthetic biology. He has published over 35 peer-reviewed papers and three edited books about the future of life. In 2010, he helped to chart the field of xenobiology. Schmidt was part of the FUTUREBODY project.
Dr Pia Tikka is a filmmaker and EU Mobilitas Research Professor at the Baltic Film, Media, and Arts School, Tallinn University. She is a founder of NeuroCine research group that studies the neural basis of storytelling. She has published widely on the topics of enactive media, narrative complex systems, and neurocinematics. A Fellow of the Society for Cognitive Studies of the Moving Image and a member of European Film Academy, her filmography includes international productions as well as fiction films, interactive films and VR films she has directed. Currently, she leads Enactive Virtuality Lab at Tallinn University.
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BIO·FICTION is part of the ERA-NET project FUTUREBODY and funded by the Austrian Science Fund (FWF: I 3752-B27). The BIO·FICTION programme at Bioart Society is funded via the Biofriction European collaboration project co-funded by the Creative Europe Programme of the European.
VIDEO recording (not edited) Passcode: &%10sVN$
The lecture series for international online workshop titled “Enactive Mind and Media” was held 3-6 December, 2019 as online Zoom sessions, where students from Hong Kong Baptist University, Aalto University and Tallinn University were invited to participate.
Participated on a seminar titled “The primary sources of the “magic” of art” by visiting professor Helen Grace on 5 November 2019, at the Communication and Visual Arts Building, Baptist University Road Campus. Professor Grace is a well recognised artist filmmaker and writer with whom we share the enthusiasm to Sergei Eisenstein’s work, and the very recently founded Eisenstein Association, headed by Naum Kleiman.