Chapter in “Transdisciplinaridade nas Ciências e nas Artes” (E-book) 2020

Pia Tikka (2020) “Enactive virtuality: from generative to emergent narrative systems” in Transdisciplinaridade nas Ciências e nas Artes” (E-book), eds. Maria Rosa Chitolina, Nara Cristina Santos , and Hosana Celeste Oliveira, 114-127. Capes PrInt/UFSM, PPGART Publishing House, 2020.

https://www.ufsm.br/app/uploads/sites/740/2020/12/livro_transdisciplinaridade.pdf

SIMPÓSIO TRANSDISCIPLINARIDADE NAS CIÊNCIAS E NAS ARTES– Resultados do Projeto Capes PrInt (2018-2020)
20 a 22 de outubro de 2020, Universidade Federal de Santa Maria

ORGANIZAÇÃO GERALProfa. Dra. Maria Rosa Chitolina (PPGs em Ciências Biológicas: Bioquímica Toxicológica e em Educação em Ciências: Química da Vida e Saúde); Profa. Dra. Nara Cristina Santos (PPG em Artes Visuais);Pós-Doc Dra. Hosana Celeste Oliveira (PPG em Artes Visuais)

Enactive Virtuality Lab presents Dec 1, 2020 

Welcome. Please join us!

Enactive Virtuality Lab presents the on-going work in online seminar.

Date: Tuesday Dec 1, 2020 
Time: 09:30 -12:00 Helsinki
Zoom Meeting

VIDEO recording (not edited) Passcode: &%10sVN$

Program

9:30

Pia Tikka (Enactive Virtuality Team leader, MOBTT90)
Introduction

9:45

Mehmet Burak Yılmaz (doctoral student @BFM)
Emotional impacts of camera movements
Exploring the emotional effects of different camera movement techniques (dolly, Steadicam, handheld) and the direction of the movement. Conducting psychophysiological experiments where the viewers watch cinematographic scenes.

10:00

Robert McNamara (doctor in law; doctoral student @BFM)
The creative potential of cinematic game narratives for evoking empathy for asylum seekers.
Exploring machine learning in the asylum seeker narratives in the “Refugee Status Determinations”. Measuring types of empathy response in depicting child separation by immigration enforcement officers in game engine-based cinematic narratives.

10:15

Debora Conceição Firmino De Souza (MA Thesis @DTI)
Humanizing interactions at the Border Control 
Drawing upon topics of HCI and game development, the study investigates the emotional states elicited by interactions with anthropomorphic Virtual Agents at the Border Control.

10:30

Ats Kurvet (computer graphics specialist)
Creating digital humans on a budget
The challenges and options when creating the visual component for avatars/digital humans.

10:45  

Valentin Siltsenko (research assistant)
Real-time text to speech synthesis 
Synthesizing natural sounding human speech with ability to set the emotion of the speaker.

11:00  

Abdallah Sham (doctoral student @DTI)
Machine learning in dyadic human – artificial agent interaction
Exploring the implementation of machine learning to training virtual human behaviour.

 11:15

Ermo Säks (doctoral student @BFM)
Storytelling in Cinematic Virtual Reality: The role of cinematographic techniques in evoking immersion in virtual environments
Using practical research methods this doctoral project seeks the cinematic techniques feasible to increase the perceived immersion in Cinematic Virtual Reality (CVR) where the user’s main agency is to look around in a narrative story-based CVR drama experience that features a beginning, middle, and end.

11:30-12:00

Discussion
 

Open for public!

Keynote at Transdisciplinarity in Science and Arts UFSM, Brazil 22 Oct 2020

Keynote speaker at The Organizing Committee of the Transdisciplinarity in Science and Arts – Capes Print Symposium at  UFSM, Brazil

20 – 22. Oct 2020
Pia Tikka
Virtuality by enaction: Imaginary worlds beyond technology


Humanlikeness is in the eye of the beholder, not in the machine. My argument is that human encounter with an artificial human relies on the mind’s simulation of human-to-human meetings, given similarly meaningful contexts. People have a cognitive drive, or tendency to anthropomorphize intentions and behaviours of humans to beings and things they interact with, be they cats, dogs, vacuum cleaner robots, or abstract geometrical shapes. Reflecting against the human individual’s own experiences, they see emotions, intentions, hidden motivations everywhere. This is the human way to create virtuality, and it comes both via individual bodily experience in life situations as well as evolution of the genre. Thanks to it, human mind is capable of reaching beyond the known physical worlds, to imagine the unimagined, as made obvious, for example, by science fiction. In my creative work of authoring narrative encounters with artificial humane characters, the concept of humanlikeness itself is assumed to be a psychological construct of the human participant. Thus, the tumblestones on the way of implementation of artificial humans may not be the limitations of the technology but rather the characteristics of the bio-cultural humans themselves. My talk concludes with a particular focus on people who are not able to go out, hug trees, play tennis, and people who are tight to their bed. For them, virtuality by enaction means engaging with other humans in technologically augmented worlds. Application of artificial humans in the social and medical fields may provide yet unseen benefits – and dangers – beyond the imaginative powers of human minds.

The symposium is being organized by the Capes-PrInt Project’s researchers belonging to six postgraduate programs1 from the Federal University of Santa Maria (UFSM, Brazil).

Artistic work in “Transdisciplinaridade Arte, Ciência e Neurociência” (Art Catalog)

The enactive VR project State of Darkness by Tikka and Enactive Team presented in an online art exhibition Transdisciplinaridade Arte, Ciência e Neurociência and published in  Transdisciplinaridade Arte, Ciência e Neurociência (e-Art Catalog), eds. Nara Cristina Santos and Hosana Celeste Oliveira, 33-38. Capes PrInt/UFSM, PPGART Publishing House, 2020.

https://www.ufsm.br/app/uploads/sites/740/2020/12/catalogo_transdisciplinaridade_.pdf

SIMPÓSIO TRANSDISCIPLINARIDADE NAS CIÊNCIAS E NAS ARTES– Resultados do Projeto Capes PrInt (2018-2020)
20 a 22 de outubro de 2020, Universidade Federal de Santa Maria

ORGANIZAÇÃO GERAL Profa. Dra. Maria Rosa Chitolina (PPGs em Ciências Biológicas: Bioquímica Toxicológica e em Educação em Ciências: Química da Vida e Saúde); Profa. Dra. Nara Cristina Santos (PPG em Artes Visuais);Pós-Doc Dra. Hosana Celeste Oliveira (PPG em Artes Visuais)

 

Invited Artist at at the exhibition of Transdisciplinarity in Science and Arts – Capes Print Symposium at  UFSM, Brazil

Pia Tikka as one of the six  invited international artist at at the exhibition of Transdisciplinarity in Science and Arts – Capes Print Symposium at  UFSM, Brazil

The  VR installation State of Darkness by Pia Tikka and the team presented online exhibition during 20-22. Oct 2020. See art exhibition catalogue at http://enactivevirtuality.tlu.ee/artistic-work-in…ncia-art-catalog/

The platform : the LABART on Instagram, Facebook, Youtube and some channels of UFSM.

See LABART/UFSM links:
https://www.instagram.com/labart.ufsm/
https://www.facebook.com/labart1228
https://www.youtube.com/channel/UCw274rzHP9t7muJG9zAW_aw

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Publicações

 

Panelist at the VR Sci Fest – Stockholm 2020

http://bit.ly/ux-xr-everyday-vrscifest

The 4th edition of VR_Sci + Art festival will be cyber-physical and will cover different social aspects of today’s reality, where people are more than ever disconnected due to the global pandemic.
How to communicate and be connected during the time of isolation?
How technology can help us to stay connected despite any crises?
How can we create meaningful scientific and artistic projects without being able to be close to each other?
All these and many other questions we will try to answer during VR_Sci + Art Fest by inviting experts, creators and makers.
The panel “UX & XR: everyday digital experiences” by Tieto_Evry x MEETinVR was streamed live on Facebook.
The panel recording here for those who missed the live show:

Accepted talk – the 8th ECREA conference (postponed to 6-9 September 2021)

New dates for the 8th ECREA conference: 6-9 September 2021

Dear ECC 2020 conference applicants, dear ECREA members,

We would like to inform you that in consultation with the Local Organising Committee, the ECREA Executive Board has approved new dates for the 8th European Communication Conference: 6-9 September 2021. The conference was scheduled for 2-5 October 2020 but we had to make the uneasy decision to postpone. The different timelines and strategies of gradual withdrawal of pandemic prevention measures adopted by individual European countries have made it impossible to organise the event according to our standards of academic quality and hospitality.

The conference calendar will be revised and new important dates will be announced in the conference website.

We are looking forward to seeing you in Braga from the 6 to 9 September 2021.

The submission: ECC20-1152 title Addressing loneliness by means of enacted co-presence in XR  has been accepted to the 8th European Communication Conference to be held in Braga, Portugal, October 2-5, 2020.

Braga, Portugal ECC Abstract submitted tikka et al.

https://www.ecrea2020braga.eu

Addressing loneliness by means of enacted co-presence in XR
Authors Pia Tikka1, Gholamreza Anbarjafari Shahab2, Doron Friedman3, Sergio Escalera4, Mauri Kaipainen5.
1University of Tallinn / BFM / MEDIT, Enactive Virtuality Lab, Tallinn, Estonia.
2University of Tartu, Intelligent Computer Vision iCV Lab, Tartu, Estonia.
3The Interdsiciplinary Center Herzliya, Sammy Ofer School of Communications / Advanced Reality Lab, Herzliya, Israel.
4University of Barcelona, Dept. Mathematics and Informatics / Computer Vision Center, Barcelona, Spain.
5Perspicamus Ltd, Company, Helsinki, Finland.
Abstract Text The very nature of the human species is social. Loneliness correlates with mental and physical ill-being within, for instance, the elderly, or people with disabilities, or other conditions causing reduced life-environment. Simultaneously, an increasing trend in the European lifestyle is to outsource taking care of such members of family into the hands of professional social and medical care. Yet, in the light of recent studies, loneliness can be considered a fatal condition. Loneliness reduces the ability to improve one’s life-conditions, motivation of taking care of one’s health, and affects negatively the functions of society. As an indication of the urgency of the matter, UK has even appointed a Minister of Loneliness. The issue dictates the need to figure out all plausible ways to fight loneliness. While human company must be the primary solution, other solutions must be considered to provide socio-emotional comfort to those who suffer of the lack of human accompaniment.

We propose storytelling and narratives as the key component of satisfactory social interaction. Stories told provide supportive structures for maintaining one’s identity and connectivity as part of the world. This talk takes a look at the intriguing question, whether advanced audiovisual technologies which allow immersive interactive experiences within virtual narratives, in some form, might contribute to relieve this sore issue. To emphasize, immersive technologies, here, VR/AR/XR, cannot as such provide fully satisfactory solutions for complex human issue of loneliness. However, as a range of solutions for socially assistive robot technologies have already been proposed by others, it may be appropriate to balance the so far technology-dominated discussion with the deeply human approach of storytelling. The talk outlines efforts to combine the art of interactive audiovisual storytelling with already existing advanced technologies to explore the interconnections between loneliness and technology. It discusses empowering solutions to loneliness, while being mindful of technological determinism.

ECREA’s Executive Board and the Local Organizing Committee of the 2020 ECC in Braga are closely monitoring the rapidly evolving COVID-19 pandemic as we are concerned about the health and well-being of our members and conference attendees. The conference dates (2-5 October, 2020) remain unchanged at the present time but we wish to announce changes to the deadline for the acceptance of invitations and the registration period to take account of this period of uncertainty and give you more time to make decisions about attendance. We would greatly appreciate it if you could log in through the link below and confirm or decline the presentation of your paper at the conference. The new deadline for your decision is June 15, 2020. Registration will open on June 15, 2020 and the early bird registration will be correspondingly extended. To reiterate, our intention at present is to go ahead with the physical conference in October but we will review this on an ongoing basis as well as engaging in contingency planning. We are not contemplating a virtual conference as an alternative to the physical conference.

Please take care of yourself, your family and your loved ones. Further updates will follow in due course.

ABSTRACT REVIEW RESULTS:

Link: https://www.czech-in.org/cmPortalV15/Portal/ECC20/normal

 

 

NECS conference – Panel on “Transitions: Moving Images and Bodies”

Paper Presentation accepted to NECS conference – Postponed 2021 (covid-19)

Transitions: Moving Images and Bodies

18–20 June 2020
Hosted by the University of Palermo

Panel members: Ian Christie, Ana Olenina, Julia Vassilieva, Pia Tikka

Conference cancelled due to cover-19.

Pia Tikka:
 
Luria-Eisenstein experiment of embodiment re-enacted in virtual reality 
This talk discusses the practical revival of the psychological experiment that Alexander Luria and Sergei Eisenstein conducted a century ago into a virtual reality (VR) setup. The experiment, that applied hypnosis to subjects in order to study the linkage between sensorimotor behavior and mental states, was rediscovered by Julia Vassilieva in 201#.
The talk has several goals: 
(1) To highlight the parachronic nature of theoretical discoveries: As proposed in my Enactive Cinema: Simulatorium Eisensteinense (2008, 42), theoretical ideas have the tendency to re-emerge anew in cycles, adapted to the current context again and again. Even today’s embodied mind approach has its roots deep in the theoretical ideas of historical practitioners in arts and sciences, such as Luria and Eisenstein. 
(2) To address significant paradigmatic overlaps: The re-enacted experiment allows identifying common grounds between the psychoanalytical ideas as it was conceived of as in the Luria-Eisenstein experiment and the neuro-phenomenological approach introduced by Francisco Varela in 1996. Furthermore, it allows relating Raymond Bellour’s idea of the hypnotic nature of cinematic experience (2009) to the experience of immersion in virtual reality settings, as also discussed recently by Marie-Laure Cazin (unpublished thesis 2020). 
(3) To reconfigure the practical set-up of the Luria-Eisenstein experiment by means of VR with a focus on comparing the methodologies of producing immersive experience in their time and today.
In sum, following the original protocol reported by Luria and Eisenstein, the re-enacted experiment extrapolates the theoretical ideas of Eisenstein-Luria collaboration onto the 21st century art-science context.

https://necs.org