May 14-25 Cannes XR and NEXT http://www.marchedufilm.com/en/next/home
May 14-25 Cannes XR and NEXT http://www.marchedufilm.com/en/next/home
Dr Robin L. Zebrowski, Associate Professor of Cognitive Science and the Chair of Cognitive Science Program at Beloit College, WI, USA invited by Associate Professor of General Psychology Kristjan Kask at the School of Natural Sciences and Health,TLU.
An intellectual aftermath inspired by Robin’s talk at the MEDIT’s meeting space, BFM, (from right) PhD student Jelena Rosic, professor Robin Zebrowski, senior researcher Ilkka Kosunen, associated senior researcher Mauri Kaipainen, professor Kristjan Kask and professor Pia Tikka.
What does it mean to be present somewhere? In this talk, I’ll explore this question by looking at telepresence technologies and ways of extending our reach across wide distances, while also critically examining what we mean by “the body” that gets extended. We’ll look at what phenomenologists have called “intercorporeality” – the felt experience of being present with other beings like us, and we’ll look at how this interacts with our experience of telepresence technologies, including virtual reality, telerobotics, and EEG-type prosthetics.
Robin L. Zebrowski is an Associate Professor of Cognitive Science in Beloit College, Wisconsin (USA). She has a PhD in philosophy from University of Oregon. Prof. Zebrowski is interested in her research in embodiment, artificial intelligence and other emerging technologies. Prof. Zebrowski is coming to Tallinn University as a Fulbright Specialist Scholar.
Additional information: Kristjan Kask email@example.com
Here Robin’s webpage https://www.beloit.edu/philosophy/faculty/zebrowski/
Department of Digital Learning Games, professor Martin Sillaots organised a visit hosted by Professor Anneli Kolk (image) and her team at the Department of Paediatrics at the Tartu University Hospital. Among other things they focus on developing the social perception and cognitive abilities of children with neurological damage, using touch screen and VR technologies.
Invited talk on “Narrative Sense-Making – A Neurocinematic Approach” at the Max Planck Institute for Empirical Aesthetics (MPI), Frankfurt am Main, March 26, 2019.
Presentation at the Cinema of the Deutsches Filminstitut & Filmmuseum, Frankfurt am Main, Brain on the Screen public series of 4 introductory talks: Ed Vessel, Vittorio Gallese, Marie Therese Forster, and Pia Tikka.
Run Lola Run (German: Lola rennt) is a 1998 German thriller film written and directed by Tom Tykwer, and starring Franka Potente as Lola and Moritz Bleibtreu as Manni. The story follows a woman who needs to obtain 100,000 Deutsche Mark in twenty minutes to save her boyfriend’s life.
The Brain on Screen
Diese und weitere Fragen stehen im Zentrum der Film- und Vortragsreihe „The Brain on Screen“, die das Max-Planck-Institut für empirische Ästhetik gemeinsam mit dem Deutschen Filminstitut & Filmmuseum im März 2019 veranstaltet. An vier Dienstagen (5., 12., 19. und 26.03.2019) werden vier Experten jeweils eine Einführung in vier Filme geben, die aus neurowissenschaftlicher Perspektive interessant sind.
Während der anschließenden Filmvorführung hat das Publikum die Gelegenheit, hautnah mitzuerleben, wie neurowissenschaftliche Forschung zum Filmerleben aussehen kann. Wer möchte, kann Teilnehmer in einer den Film begleitenden Studie werden.
„The Brain on Screen“ bietet einen wissenschaftlichen und praktischen Einblick in ein spannendes Forschungsfeld und verwandelt das Gehirn selbst in einen Akteur.
Wenn Sie Interesse haben teilzunehmen, können Sie sich hier anmelden.
Hong Kong Virtual Reality Scene and Inno Hub facilities allow access to full body scans. Visit hosted by Samantha Goh and Sze Chianly (image below), founders of HKVR Network.
Image: Happy to find the presence of Enactive Virtuality Lab’s collaborators from Germany in Hong Kong.
Date: 21 March, 2019
Time: 4:30 – 5:45 pm
Venue: AAB 905, Academic and Adminstration Building, Baptist University Road Campus, Hong Kong Baptist University, March 21, 2019.
I will introduce my concept of enactive virtuality, associated with the idea of narratives as fundamental constructs of human mind. Inspired by the approach to enactive mind by Fransisco Varela and colleagues, the concept of enactive virtuality describes the experiencing mind as a dynamical system of body, brain, and the world. The epistemic triangulation is suggested as a means of translating the concept to practice.
While audiovisual narratives have been shown to elicit very similar physiological responses in different viewers, however, individual life experiences define how the story is interpreted by each. The approach of triadic epistemology, a combination of methods from arts, social sciences, and psychophysiology allows generating integrated knowledge about how different viewers experience particular narratives. The method builds on the fundamentally pragmatist idea that no two domains of knowledge are enough to explain each other, but a third is always required to provide the interpretative angle. Therefore, understanding narrative content needs to be analyzed not only based on subjective reports of the viewers, because that is not anchored to any overall understanding, but they also need to be related to a neurophysiological repertoire of experiences. Similarly, being able to describe the neural activity data collected during the viewing of a film, it is not enough to relate it only to subjective reports of the viewers, but the observations also need to be interpreted to conventions of narrative dramaturgy and filmmaking. A selection of cases are described to clarify the concept of enactive virtuality and the proposed triadic method.
And a great aftermath of the Talk at the HKBU campus Cafe with Roger Carcia, Chianly Sze, Samantha Goh, Mette Hjort, and Eugene Birman.
Visiting the Hong Kong FILMART booth of MANY VISION film production company. Executive Producer Stephen Ma (middle) and Johnny Ho, the founders of the Hong Kong Virtual Reality Network (HKVRN) together with my hosts Samantha Goh and Chianly Sze (HKVRN and Fatbars Ltd).
Photo by Chianly Sze
The very nature of the human species is social. Loneliness correlates with mental and physical ill-being within, for instance, the elderly, or people with disabilities, or other conditions causing reduced life-environment. Simultaneously, an increasing trend in the European lifestyle is to outsource taking care of such members of family, or in a broader scale, the society, into the hands of professional social and medical care. In the light of recent studies, loneliness can be considered a fatal condition. Loneliness reduces the ability to improve one’s life-conditions, motivation of taking care of one’s health, and affects negatively the functions of society, thereby indirectly also the European economy. As an indication of the urgency of the matter, UK has even appointed a Minister of Loneliness.
The issue dictates the need to figure out all plausible ways to fight loneliness. While human company must be the primary solution, other solutions must be considered to provide socio-emotional comfort to those who suffer of the lack of human accompaniment. An intriguing suggestion is whether technology in some form might contribute to relieve this sore issue.
Work-in-progress: Enactive Virtuality Lab, BFM, TLU (MOBTT90) in collaboration with University of Tartu (UTARTU) Estonia, University of Barcelona (UB) Spain, Interdisciplinary Center Herzliya (IDC)Israel, Fraunhofer Heinrich Hertz Institute (HHI) Germany, Sense of Space Oy (SoS) Finland, Trotzkind GmbH (TRO) Germany and Tartu Linna Pensionäride Organisatsioon “Kodukotus” (TLPO) Estonia.
Image below: Skype group session during the project in development.
Video image: A conceptual 3D sketch of the shared experience between a bed-bound elderly and an enactive virtual accompaniment in VR immersive environment. The video depicts a first-person perspective to the co-presence when addressing loneliness by means of artificial accompaniment and virtual reality technologies. Against Loneliness: Sharing with Enactive Virtual Agent, MOBTT90. The 3D art work Eeva R Tikka, 2019.