With Piotr Winiewicz (in image) and Mads Damsbo at the VRHAM! (Virtual Reality & Arts Festival Hamburg), the Germany’s first international Festival for Virtual Reality Art. Established by Ulrich Schrauth in Hamburg in 2018, VRHAM! opened its doors for the second time, from 7 – 15 June 2019, in Hamburg’s Oberhafenquartier. Under the year’s motto “DIS:SOLUTION” a large selection of extraordinary Virtual Reality experiences and live performances by contemporary artists was presented.
Image: Cinematographer and my doctoral student Sampsa Huttunen (University of Helsinki) exploring the Augmented Reality work by–
AOI NAKAMURA, ESTEBAN FOURMI, UK, 2018
Experiencing 0AR communally via three connected devices, audiences are encouraged to explore, move around the space and interact where their actions have a unique influence within the performance. 0AR is based on seminal masterpiece zero degrees (2005), a collaboration between dancers/choreographers Akram Khan, Sidi Larbi Cherkaoui, sculptor Antony Gormley and composer Nitin Sawhney.
Below a selection of other exciting VR works:
DAS TOTALE TANZ THEATER
INTERACTIVE MEDIA FOUNDATION & FILMTANK, GERMANY, 2019
Who are humans in the age of technology? What role do they play and how do they interact with the machines that surround them? These types of questions were already negotiated at the Bauhaus 100 years ago. DAS TOTALE TANZ THEATER frames these questions today in the context of the development of artificial intelligence by staging a virtual reality dance experience.
LAST WHISPERS: AN IMMERSIVE ORATORIO
LENA HERZOG, USA, 2018/2019
At an unprecedented speed faster than the extinction of most endangered species, we are losing our linguistic diversity—and the very means by which we know ourselves. This immersive oratorio is an invocation of the languages that have gone extinct and an incantation of those that are endangered.
CLAUDE MONET – THE WATER LILY OBSESSION
NICOLAS THÉPOT, FRANCE, 2018
From 1899 to 1926, Claude Monet painted more than 250 scenes devoted to the water lily theme, which became what he himself called “an obsession.” This contemplative VR experience invites the user on a sensory journey starting off in Claude Monet’s garden, stopping along the way at the workshop of the artist and ending in the exhibition rooms of the Orangerie Museum.
AARON BRADBURY, UK/USA/FRANCE, 2018
Vestige is a room-scale VR creative documentary that uses multi-narrative and volumetric live capture to take the viewer on a journey into the mind of Lisa as she remembers her lost love, Erik.
Image: Dr Johannes Riis opens the plenary session for honouring the academic career and contribution of professor Torben Grodal at the SCSMI, chaired by Dr. Stephen Prince (right corner). 5 invited speakers included in addition Ed Tan, Mette Kramer, Pia Tikka, and David Bordwell on the June 13th.
Conference presentation Pia Tikka: Enactive Virtuality: Modelling triadic epistemology of narrative co-presence
The presentation discusses the concept of enactive virtuality in terms of a triadic epistemology, in which holistic understanding is accumulated via reflecting subjective experience against its psychophysiological epiphenomena and varying narrative contexts. Film narrative can evoke strong emotional identification with the screen character, however, in a context-dependent manner. The aim is to deepen the holistic understanding of cinematic narrative in particular as simulated person-to-person encounter. Two concretising case studies of person-to-person encounter are discussed. The first setting applies conventional film as a model of life situations, while another dramatic setting assigns the viewer an enactive role when engaging with an artificial screen character. These settings are compared and analysed in terms of the mentioned triadic epistemology.
EEVR nr 23 tuleb EKAs!
Estonian Virtual Reality Community meeting at the EKA Estonian Art Academy June 8, 2019.
Image: The Head of the VR Lab, teaching staff, and specialist tutor Johanna Jõekalda, presenting the EKA’s student projects that have applied biosensor data for studying the participant experience.
Program in Estonian:
Enne suurt suve vaatame üle Eesti Kunstiakadeemia VR Labori ja kuulame/proovime palju huvitavat. Kohtumisel tutvustatakse EKA VR Laboris möödunud aasta jooksul läbi viidud kursuseid (Johanna Jõekalda), VRi rakendusvõimalusi disainiprotsessis (Artur Staškevitš) ning VR-prillide uut tähte Oculus Questi (Kristjan Oliver Kuus). Olete oodatud mõtteid vahetama!
– EKA VR Labori kursused (Johanna Jõekalda)
– VR tehnoloogiate kasutus projekteerimistöös (Artur Staškevitš)
– Oculus Questi esmamuljed (Kristjan Oliver Kruus)
– EKA VR Labori projektid
– Oculus Quest
– TASE lõputööde näituse VR projektid
Ürituse järel soovi korral ringkäik EKA uues majas ja TASE lõputööde näitusel.
Sissepääs peauksest aadressil Põhja puiestee 7. Üritus toimub 4. korrusel arhitektuuriosakonna ruumides.
The State of Darkness is exhibited at BLUE HOUR of the Prague Quadrennial’s 36Q˚ June 8-16, 2019.
Enactive Virtuality Lab is presented by associated team members Tanja Bastamow (Virtual Cinema Lab, Aalto ARTS) and Victor Pardinho (Sense of Space Oy). Biosensor adaptation for the event by Ilkka Kosunen.
Prague Quadrennial’s 36Q˚ (pronounced “threesixty”) presents the artistic and technical side of performance design concerned with creation of active, sensorial and predominantly nontangible ironments. Just like a performer, these emotionally charged environments follow a certain dramatic structure, change and evolve in time and invite our visitors to immerse themselves in a new experience.
Curated by Markéta Fantová and Jan K. Rolník
8 – 16 June
Small Sports Hall
Our global society seems to be obsessed with fast paced progress of technology and elevates rational intellectual and scientific pursuits above arts that are intuitive and visceral in their nature. And yet creative minds based in the arts are proving that the boundless imagination paired with new technological advancements often result in original and highly inspiring mind-expanding projects. Even though performance design doesn’t need to use modern technology and is often the most inspiring when it uses simple human interaction, we need to explore and experiment with wide range of possibilities new technologies have to offer. PQ Artistic Director Marketa Fantova established 36Q˚ with those thoughts in mind and with a focus on the young, emerging generation of creatives.
An experimental, interactive environment that fills the entire space of the Industrial Palace Sports Arena will welcome visitors on 8 June and remain open until the end of PQ 2019. The project, based on intensive team work that brings together experienced artists with emerging designers to collaboratively create, will be led by renowned French visual new media artist Romain Tardy. The curatorial team seeks to experiment with the shifting boundaries between the “non-material” or “virtual” and the “real” world, to explore the capacity of performance design to enlist technology in cultural production.
See more here
Dr Robin L. Zebrowski, Associate Professor of Cognitive Science and the Chair of Cognitive Science Program at Beloit College, WI, USA invited by Associate Professor of General Psychology Kristjan Kask at the School of Natural Sciences and Health,TLU.
An intellectual aftermath inspired by Robin’s talk at the MEDIT’s meeting space, BFM, (from right) PhD student Jelena Rosic, professor Robin Zebrowski, senior researcher Ilkka Kosunen, associated senior researcher Mauri Kaipainen, professor Kristjan Kask and professor Pia Tikka.
Presence and Telepresence: Bodily Experience With and Through Technology“
What does it mean to be present somewhere? In this talk, I’ll explore this question by looking at telepresence technologies and ways of extending our reach across wide distances, while also critically examining what we mean by “the body” that gets extended. We’ll look at what phenomenologists have called “intercorporeality” – the felt experience of being present with other beings like us, and we’ll look at how this interacts with our experience of telepresence technologies, including virtual reality, telerobotics, and EEG-type prosthetics.
Robin L. Zebrowski is an Associate Professor of Cognitive Science in Beloit College, Wisconsin (USA). She has a PhD in philosophy from University of Oregon. Prof. Zebrowski is interested in her research in embodiment, artificial intelligence and other emerging technologies. Prof. Zebrowski is coming to Tallinn University as a Fulbright Specialist Scholar.
Additional information: Kristjan Kask firstname.lastname@example.org
Here Robin’s webpage https://www.beloit.edu/philosophy/faculty/zebrowski/
Department of Digital Learning Games, professor Martin Sillaots organised a visit hosted by Professor Anneli Kolk (image) and her team at the Department of Paediatrics at the Tartu University Hospital. Among other things they focus on developing the social perception and cognitive abilities of children with neurological damage, using touch screen and VR technologies.
12:30 – 13:00 Anneli Kolk, Marianne Saard et al – Welcome and Visit to training lab
13:10 – 13:20 Liina Reinart (image below)- Modern Experimental Training of Socio-Cognitive Deficit in Children with Acquired Brain Injury
13:20 – 13:30 Anneli Kolk – Interactive Virtual Reality Metaphors for Social Deficit and Anxiety Remediation
13:30 – 13:40 Kirsi Sepp – Cooperation and development plans
14:10 – 14:30 Summary
Hong Kong Virtual Reality Scene and Inno Hub facilities allow access to full body scans. Visit hosted by Samantha Goh and Sze Chianly (image below), founders of HKVR Network.
Image: Happy to find the presence of Enactive Virtuality Lab’s collaborators from Germany in Hong Kong.
Hong Kong FILMART March 18-21
Visiting the Hong Kong FILMART booth of MANY VISION film production company. Executive Producer Stephen Ma (middle) and Johnny Ho, the founders of the Hong Kong Virtual Reality Network (HKVRN) together with my hosts Samantha Goh and Chianly Sze (HKVRN and Fatbars Ltd).
Photo by Chianly Sze
Against Loneliness: Sharing with Enactive Virtual Agent
The very nature of the human species is social. Loneliness correlates with mental and physical ill-being within, for instance, the elderly, or people with disabilities, or other conditions causing reduced life-environment. Simultaneously, an increasing trend in the European lifestyle is to outsource taking care of such members of family, or in a broader scale, the society, into the hands of professional social and medical care. In the light of recent studies, loneliness can be considered a fatal condition. Loneliness reduces the ability to improve one’s life-conditions, motivation of taking care of one’s health, and affects negatively the functions of society, thereby indirectly also the European economy. As an indication of the urgency of the matter, UK has even appointed a Minister of Loneliness.
The issue dictates the need to figure out all plausible ways to fight loneliness. While human company must be the primary solution, other solutions must be considered to provide socio-emotional comfort to those who suffer of the lack of human accompaniment. An intriguing suggestion is whether technology in some form might contribute to relieve this sore issue.
Work-in-progress: Enactive Virtuality Lab, BFM, TLU (MOBTT90) in collaboration with University of Tartu (UTARTU) Estonia, University of Barcelona (UB) Spain, Interdisciplinary Center Herzliya (IDC)Israel, Fraunhofer Heinrich Hertz Institute (HHI) Germany, Sense of Space Oy (SoS) Finland, Trotzkind GmbH (TRO) Germany and Tartu Linna Pensionäride Organisatsioon “Kodukotus” (TLPO) Estonia.
Image below: Skype group session during the project in development.
Video image: A conceptual 3D sketch of the shared experience between a bed-bound elderly and an enactive virtual accompaniment in VR immersive environment. The video depicts a first-person perspective to the co-presence when addressing loneliness by means of artificial accompaniment and virtual reality technologies. Against Loneliness: Sharing with Enactive Virtual Agent, MOBTT90. The 3D art work Eeva R Tikka, 2019.