Talk @ Hong Kong Baptist University

Pia Tikka:

Public lecture

Enactive Virtuality – Conceptualizing the dynamics of narrative cognition

Date:  21 March, 2019

Time:  4:30 – 5:45 pm

Venue: AAB 905, Academic and Adminstration Building, Baptist University Road Campus,  Hong Kong Baptist University, March 21, 2019.

https://talent100.hkbu.edu.hk/

Abstract

I will introduce my concept of enactive virtuality, associated with the idea of narratives as fundamental constructs of human mind. Inspired by the approach to enactive mind by Fransisco Varela and colleagues, the concept of enactive virtuality describes the experiencing mind as a dynamical system of body, brain, and the world. The epistemic triangulation is suggested as a means of translating the concept to practice.

While audiovisual narratives have been shown to elicit very similar physiological responses in different viewers, however, individual life experiences define how the story is interpreted by each. The approach of triadic epistemology, a combination of methods from arts, social sciences, and psychophysiology allows generating integrated knowledge about how different viewers experience particular narratives. The method builds on the fundamentally pragmatist idea that no two domains of knowledge are enough to explain each other, but a third is always required to provide the interpretative angle. Therefore, understanding narrative content needs to be analyzed not only based on subjective reports of the viewers, because that is not anchored to any overall understanding, but they also need to be related to a neurophysiological repertoire of experiences. Similarly, being able to describe the neural activity data collected during the viewing of a film, it is not enough to relate it only to subjective reports of the viewers, but the observations also need to be interpreted to conventions of narrative dramaturgy and filmmaking. A selection of cases are described to clarify the concept of enactive virtuality and the proposed triadic method.

 

 

And a great aftermath of the Talk at the HKBU campus Cafe with Roger Carcia, Chianly Sze, Samantha Goh, Mette Hjort, and Eugene Birman.

Against loneliness – Enactive Avatar

Against Loneliness: Sharing with Enactive Virtual Agent

The very nature of the human species is social. Loneliness correlates with mental and physical ill-being within, for instance, the elderly, or people with disabilities, or other conditions causing reduced life-environment. Simultaneously, an increasing trend in the European lifestyle is to outsource taking care of such members of family, or in a broader scale, the society, into the hands of professional social and medical care. In the light of recent studies, loneliness can be considered a fatal condition. Loneliness reduces the ability to improve one’s life-conditions, motivation of taking care of one’s health, and affects negatively the functions of society, thereby indirectly also the European economy. As an indication of the urgency of the matter, UK has even appointed a Minister of Loneliness.
The issue dictates the need to figure out all plausible ways to fight loneliness. While human company must be the primary solution, other solutions must be considered to provide socio-emotional comfort to those who suffer of the lack of human accompaniment. An intriguing suggestion is whether technology in some form might contribute to relieve this sore issue.

Work-in-progress: Enactive Virtuality Lab, BFM, TLU (MOBTT90) in collaboration with University of Tartu (UTARTU) Estonia, University of Barcelona (UB) Spain, Interdisciplinary Center Herzliya (IDC)Israel, Fraunhofer Heinrich Hertz Institute (HHI) Germany, Sense of Space Oy (SoS) Finland, Trotzkind GmbH (TRO) Germany and Tartu Linna Pensionäride Organisatsioon “Kodukotus” (TLPO) Estonia.

Image below: Skype group session during the project in development.

Video image: A conceptual 3D sketch of the shared experience between a bed-bound elderly and an enactive virtual accompaniment in VR immersive environment. The video depicts a first-person perspective to the co-presence when addressing loneliness by means of artificial accompaniment and virtual reality technologies. Against Loneliness: Sharing with Enactive Virtual Agent, MOBTT90. The 3D art work Eeva R Tikka, 2019.

Workshop on Enactive Mind in Design @ Imagis lab Politecnico di Milano

ENACTIVE MIND IN DESIGN

Dr Ilkka Kosunen on affective computing, at the Enactive Mind in Design workshop, the 2nd workshop week organised by Enactive Virtuality Lab at Department of Design, Politecnico di Milano, invited by Prof. Francesca Piredda.
In this workshop we familiarise ourselves with the concept of enactive mind and learn by practical work how enactive narrative systems can be applied to designing media projects.
The concepts of enactive cinema (Tikka 2008) and enactive media (Tikka 2010) are discussed, against the theoretical foundations of enactive cognitive sciences (Varela et al. 1991). Accordingly, a holistic first-person experience can be understood as being and playing a part in the world. The approach suggest going beyond the conventional concept of human–computer interaction by emphasising unconscious interaction between the experiencing participant and narrative systems. Instead of directly manipulating the narrative, the unfolding of the story is affected by the participant’s enactive emotional participation, tracked, for instance, by biosensors.
LEARNING MODES:
Lectures with video screenings, reading articles, and discussing on enactive mind and narratives; instructed/tutored hands-on enactive design exercises in small teams, analysing and reviewing created projects, demos and/or concepts.
LEARNING OUTCOMES:
Basic understanding on enactive mind and enactive narrative systems
Basic understanding of the use of biofeedback in enactive media design
Hands-on designing and producing enactive narrative systems (proof-of-concept)
Collaborative team work and presentation skills
TEACHERS:
Prof. Dr Pia Tikka, Dr. Ilkka Kosunen, School of Film, media, art and communication & Center of Excellence MEDIT, Tallinn University; Several visiting lecturers (t.b.a.)

2 TALKS on EMOTIVE VR Film by Marie-Laure Cazin

Freud’s last Hypnosis, a neuro-interactive 360 movie for EMOTIVE VR

Presentation of the ongoing project Emotive VR prototype, an innovative form combining VR and EEG headsets. A neuro-interactive omnidirectional movie has been realized, visualized in Virtual Reality (VR) Head-Mounted Display (HMD). During the visualization, the EEG signals are recorded and analyzed in real time. Some visual effects and an interactive music vary according to the emotional state of the viewer.

Marie-Laure Cazin is a Fine Arts teacher in the High school of Arts and Design ESAD-TALM (France) and in Paris 1 Panthéon-Sorbonne. Part of the Enactive Virtuality Research Group, in BFM, University of Talinn, she is currently completing a PhD in Aix-Marseille University (France) on Cinema and Neurosciences. As an artist and a filmmaker, she has developed many experimental cinematic prototypes, using digital tools to create a live interaction between the film and performers or spectators. She collaborated with scientists for art-science projects, working with brains’ datas of emotions in her last interactive projects.

See projects on line (Fr)

Sound designer Matias Harju webpages (Eng

EMOTIVE VR documentation online (Fr)

2 TALKS on EMOTIVE VR by Marie-Laure Cazin (ESAD-TALM, France)

Visiting lecture at Aalto University, Aalto Studios, organised by Virtual Cinema Lab & Enactive Virtuality Lab, January 30, at 14-15

January 30, at 14-15 Place: N-416, BFM, Narva Mnt 27, Nova Building, Tallinn University.

 

Visit at Medialab-Prado Madrid

Enactive Virtuality Lab on excursion at the Medialab-Prado AVLab, a space for creative experimentation involving sound art, visual art and performance art based on open and collaborative processes. Its areas of activity are: experimental music, live audio and video processing, video games, media facades, performance art and live performances.

And participating in AVFLOSS meeting for project initiatives (above).

EEVR #21 Community meeting @SuperNova Kino Dec 15

TIME Dec 15, Noon

LOCATION SuperNova Kino, room 406, 4th floor, Narva mnt 27

 

An inspiring EEVR community event organised by MEDIT, including presentations, vivid discussions, technical and artistic demos with highlights by visiting  Finnish media artist Hanna Haaslahti (middle) and producer Marko Tandefelt (right).

Announcement by Madis Vasser:

EEVR #21 will once again find itself in familiar territory on the fourth floor of the BFM school in Tallinn, but this time around our host is MEDIT – TLU Center of Excellence in Media Innovation and Digital Culture. We’ll be mixing film, photogrammetry, and some very interesting hardware. Everyone interested in VR/AR are very welcome! The event is free, but do click the attend button early if you plan to show up! Go to FB.

On the schedule:
* Hanna Haaslahti (http://www.hannahaaslahti.net/) – some cool photogrammetry projects
* Madis Krisman & Johannes Kruusma (Avar.ee) – some more cool photogrammetry projects
* Rein Zobel (MaruVR.ee) – VR Days 2018 recap etc

Demos:
* State of Darkness VR – Enactive Virtuality Research Group
* Magic Leap (curtesy of https://www.operose.io/)
* “Hands-on” with some prototype hardware (top secret)

 

Highlighting:
CAPTURED

Captured is a narrative simulation about social injustice where your digital double has a role to play. In the installation, people are captured as 3D Avatars who become actors in a scenario where individual freedom is taken over by collective instincts.

Team

 

 

 

 

 

Hanna Haaslahti is a Finnish media artist working with ideas from technological theater, expanded image and interaction. She holds MFA from Medialab in University of Arts and Design Helsinki (Aalto). Currently Hanna Haaslahti lives and works in Helsinki. She has been artist-in-residence at MagicMediaLab, Brussels (2000), Nifca NewMediaAir, St.Petersburg (2003), Cité International des Arts, Paris (2008) and SculptureShock organized by Royal British Society of Sculptors, London (2015). She has received honorary mention at Vida 6.0 Art and artificial life-competition (2003) and was selected in 50 best category in ZKM Medien Kunst Preis (2003). She has received the most prestigious Finnish media art award, AVEK-award (2005).

 

Marko Tandefelt is a Helsinki based concept designer, educator and musician with extensive experience in art, design, media and technology fields. Among his interests are: Concept design, sensorbased interface prototyping, immersive multisensory cinema, and experimental visualization systems.

Marko has lived in New York for 20+ years, working at companies such as NEC R&D Labs, ESIDesign, Antennadesig and the Finnish Cultural Institute. During 2007-2015 Marko worked as the Director of Technology & Research/Senior Technology Manager at Eyebeam Art & Technology Center. Marko taught Masters Thesis courses at Parsons School of Design MFADT program in New York from 2001 til 2016.

In his native Helsinki Finland, Marko has worked since 2016 as a Technology Consultant and Producer in various interactive projects, including Hanna Haaslahti’s realtime 3D Body scanning installation system “Captured”. Marko works currently at Kunstventures as a media art producer, concept designer and prototyper.

Marko holds a B.M. degree Summa Cum Laude in Music Technology from NYU, and a Master’s degree from NYU Tisch School of the Arts Film & TV School Interactive Telecommunications Program ITP. He is a longtime member of ACMAESIEEESIGGRAPH, and SMPTE, and has worked as a paper reader and jury member for SIGGRAPH and ACE conferences.

 

 

 

Neuroadaptive dance project “Trisolde”

TRISOLDE – Neuroadaptive Gesamtkunstwerk: The Biocybernetic Symbiosis of Tristan and Isolde”

Exploring the final frontier of human-computer interaction with a neuroadaptive opera…performed by the audience, dancers and computational creativity .

Team of “TRISOLDE” (Tiina Ollesk, Simo Kruusement, Renee Nõmmik, Ilkka Kosunen, Hans-Günther Lock, Giovanni Albini) performed in Festival “IndepenDance” in Göteborg, nov 29 and Dec 2, 2019.

A symbiotic dance version of Wagner´s “Tristan and Isolde” where dancers are controlling the music via body movements and implicit psychophysiological signals. This work explores the next step in this coming-together of man and machine: the symbiotic interaction paradigm where the computer can automatically sense the cognitive and affective state of the user and adapt appropriately in real-time. It brings together many exciting fields of research from computational creativity to physiological computing. To measure audience and to use the audience’s reactions to module the orchestra is new way of doing “participatory theatre” where audience becomes part of the performance.

“Tristan and Isolde” is widely considered both as one of the greatest operas of all time as well as beginning of modernism in music, introducing techniques such as chromaticism dissonance and even atonality. It has sometimes been described as a “symphony with words”; the opera lacks major stage action, large choruses or wide range of characters. Most of the “action” in the opera happens inside the heads of Tristan and Isolde. This provides amazing possibilities for a biocybernetic system: I this case, Tristan and Isolde will communicate both explicitly (through movement of the dancers) but also implicitly via the measured psychophysiological signals.

Dance artists: Tiina Ollesk, Simo Kruusement

Choreographer-director: Renee Nõmmik

Dramaturgy and science of biocybernetic symbiosis: Ilkka Kosunen

Composers for interactive audio media: Giovanni Albini, Hans-Gunter Lock

Video interaction: Valentin Siltsenko

Duration: 40’

This performance is supported by: The Cultural Endowment of Estonia, and Enactive Virtuality Lab and Digital Technology Insitute (biosensors), Tallinn University.

Presentation of project: November 29th-30th and December 1st, 2018 at 3:e Våningen Göteborg (Sweden) at festival Independance. The event is dedicated to the centenary of the Republic of Estonia and supported by program “Estonia100-EV100”.

PREMIER IN TALLINN FEBRUARY 2019 (see more Fine 5 Theater)

 

Neurocinematics @ the Worlding the Brain Conference, Aarhus University

Enactive Virtuality Lab presented the collaborative research with the Brain and Mind Lab of the Aalto School of Science at the Worlding the Brain Conference in Aarhus University, Nov 27-29.

Image: The son (Juha Hippi) confronting his father (Vesa Wallgren). Short film The Queen (Kuningatar) is directed by Pia Tikka, Production Aalto University in collaboration with Oblomovies Oy 2013.

 


TITLE: Narrative priming of moral judgments in film viewing

Authors: Pia Tikka, Jenni Hannukainen, Tommi Himberg, and Mikko Sams

How does narrative priming influence the moral judgements of the film viewers? In two studies we focus on the evaluation of the rightness of the perceived action of the characters and the acceptability of these actions, in relation to the viewers experience of sympathy and filmic tension.
Providing additional narrative information beforehand for the viewers is an effective method to manipulate how they perceive and make sense of the film narrative. Our experiment data is collected from two different studies, behavioral and psychophysiological. In both experimental settings two groups receive additional background information of either the male or the female character, while the third controls are not primed. All subjects view the same 25 minute long drama film and reply to post questionnaires online.
Based on the collected data in the first experiment using parallel mixed method analysis we showed that the narrative priming itself does not increase the spectrum of the moral judgment statements and the acceptance of the wrong-doings by the characters but more influential factor seems to be the type of the action and its relation to the generally accepted moral norms. Yet, the narrative priming increased the explanatory spectrum of the subjects, which showed to some extent the trend for accepting or trying to understand actions that embody socio-emotionally complex situations. In the second currently on-going psychophysiological study (HR, EDA; EEG) we expect the explanatory spectrum collected via online questionnaires to correlate with the results of the first behavioral study. However, we also expect to show more priming dependent and spatio-temporal film-event dependent differences in arousal between all groups, indicating the influence of priming to the unconscious emotional and cognitive processes related to moral judgements

Talk at Sergej Eisenstein Workshop, The Brandenburg Centre for Media Studies (ZeM), Potsdam, Nov 22-24

Sergej Eisenstein and the Game of Objects 

Workshop at The Brandenburg Centre for Media Studies (ZeM), Potsdam

In the year which marks both the 120th anniversary of Sergej Eisenstein’s birth and the 70th anniversary of his death, the Brandenburg Centre for Media Studies (ZeM) in Potsdam and “Cinepoetics – Center for Advanced Film Studies” at the Free University Berlin are jointly organising a workshop that will take place in Potsdam from the 22th to 24th November 2018. More here.

Title of the talk by Pia Tikka: Simulatorium Eisensteinense: Eisenstein’s legacy in art and science dialogue 

Image form Sergei Eisenstein Elokuvan muoto, p 121 ISBN 951-835-004-3