EEVR nr 23 tuleb EKAs!
Estonian Virtual Reality Community meeting at the EKA Estonian Art Academy June 8, 2019.
Image: The Head of the VR Lab, teaching staff, and specialist tutor Johanna Jõekalda, presenting the EKA’s student projects that have applied biosensor data for studying the participant experience.
Program in Estonian:
Enne suurt suve vaatame üle Eesti Kunstiakadeemia VR Labori ja kuulame/proovime palju huvitavat. Kohtumisel tutvustatakse EKA VR Laboris möödunud aasta jooksul läbi viidud kursuseid (Johanna Jõekalda), VRi rakendusvõimalusi disainiprotsessis (Artur Staškevitš) ning VR-prillide uut tähte Oculus Questi (Kristjan Oliver Kuus). Olete oodatud mõtteid vahetama!
– EKA VR Labori kursused (Johanna Jõekalda)
– VR tehnoloogiate kasutus projekteerimistöös (Artur Staškevitš)
– Oculus Questi esmamuljed (Kristjan Oliver Kruus)
– EKA VR Labori projektid
– Oculus Quest
– TASE lõputööde näituse VR projektid
Ürituse järel soovi korral ringkäik EKA uues majas ja TASE lõputööde näitusel.
Sissepääs peauksest aadressil Põhja puiestee 7. Üritus toimub 4. korrusel arhitektuuriosakonna ruumides.
The State of Darkness is exhibited at BLUE HOUR of the Prague Quadrennial’s 36Q˚ June 8-16, 2019.
Enactive Virtuality Lab is presented by associated team members Tanja Bastamow (Virtual Cinema Lab, Aalto ARTS) and Victor Pardinho (Sense of Space Oy). Biosensor adaptation for the event by Ilkka Kosunen.
Prague Quadrennial’s 36Q˚ (pronounced “threesixty”) presents the artistic and technical side of performance design concerned with creation of active, sensorial and predominantly nontangible ironments. Just like a performer, these emotionally charged environments follow a certain dramatic structure, change and evolve in time and invite our visitors to immerse themselves in a new experience.
Curated by Markéta Fantová and Jan K. Rolník
8 – 16 June
Small Sports Hall
Our global society seems to be obsessed with fast paced progress of technology and elevates rational intellectual and scientific pursuits above arts that are intuitive and visceral in their nature. And yet creative minds based in the arts are proving that the boundless imagination paired with new technological advancements often result in original and highly inspiring mind-expanding projects. Even though performance design doesn’t need to use modern technology and is often the most inspiring when it uses simple human interaction, we need to explore and experiment with wide range of possibilities new technologies have to offer. PQ Artistic Director Marketa Fantova established 36Q˚ with those thoughts in mind and with a focus on the young, emerging generation of creatives.
An experimental, interactive environment that fills the entire space of the Industrial Palace Sports Arena will welcome visitors on 8 June and remain open until the end of PQ 2019. The project, based on intensive team work that brings together experienced artists with emerging designers to collaboratively create, will be led by renowned French visual new media artist Romain Tardy. The curatorial team seeks to experiment with the shifting boundaries between the “non-material” or “virtual” and the “real” world, to explore the capacity of performance design to enlist technology in cultural production.
See more here
Invited lecture and a collaboration meeting with professor Iiro P Jääskeläinen and Enactive Virtuality Lab May 21-22, 2019.
Image: Pia Tikka, Iiro P Jääskeläinen, Jelena Rosic, and Ilkka Kosunen at MEDIT meeting space.
May 21 at 3-4 pm Dr Iiro P. Jääskeläinen, Associate Professor of the Brain and Mind Laboratory, Department of Neuroscience and Biomedical Engineering, Aalto University School of Science, Finland,
gave an open neurocinematic talk on “Using movies as real-life like stimuli during neuroimaging to study the neural basis of social cognition” (room M-134).
Movies and narratives are increasingly used as stimuli in neuroimaging studies. This in many ways helps bridge the gaps between neuroscience, psychology, and even social sciences by allowing stimulation of, and thus also measurement of neural activity underlying, phenomena that have been less amenable to study with more traditional neuroimaging stimulus-task designs. Observation of signature patterns underlying discrete emotions across largely shared brain structures have suggested that both basic and dimensional emotion theories are partly correct. Robust differences in brain activity when viewing genetic vs. adopted sisters going through a moral dilemma in a movie clip have shown that knowledge of shared genes shapes perception of social interactions, thus demonstrating how neuroimaging can offer important measures for social sciences that complement the traditional behavioral ones. Furter, more idiosyncratic brain activity has been observed in high-functioning autistic than neurotypical subjects specifically in putative social brain regions when watching a drama movie. Development of data analysis algorithms holds keys to rapid advances in this relatively new area of research. Modeling the stimulus and recording brain activity is significantly complemented by behavioral measures on how the subjects experienced the movie stimulus.
Image: Jelena Rosic and Ilkka Kosunen engaged in discussing correlations between ‘pheno’-dynamics and ‘neuro’-dynamics for our micro-phenomenological Memento study, a follow-up for Kauttonen et al 2018.
May 14-25 Cannes XR and NEXT http://www.marchedufilm.com/en/next/home
Department of Digital Learning Games, professor Martin Sillaots organised a visit hosted by Professor Anneli Kolk (image) and her team at the Department of Paediatrics at the Tartu University Hospital. Among other things they focus on developing the social perception and cognitive abilities of children with neurological damage, using touch screen and VR technologies.
12:30 – 13:00 Anneli Kolk, Marianne Saard et al – Welcome and Visit to training lab
13:10 – 13:20 Liina Reinart (image below)- Modern Experimental Training of Socio-Cognitive Deficit in Children with Acquired Brain Injury
13:20 – 13:30 Anneli Kolk – Interactive Virtual Reality Metaphors for Social Deficit and Anxiety Remediation
13:30 – 13:40 Kirsi Sepp – Cooperation and development plans
14:10 – 14:30 Summary
The Brain on the Screen
Invited talk on “Narrative Sense-Making – A Neurocinematic Approach” at the Max Planck Institute for Empirical Aesthetics (MPI), Frankfurt am Main, March 26, 2019.
Presentation at the Cinema of the Deutsches Filminstitut & Filmmuseum, Frankfurt am Main, Brain on the Screen public series of 4 introductory talks: Ed Vessel, Vittorio Gallese, Marie Therese Forster, and Pia Tikka.
Run Lola Run (German: Lola rennt) is a 1998 German thriller film written and directed by Tom Tykwer, and starring Franka Potente as Lola and Moritz Bleibtreu as Manni. The story follows a woman who needs to obtain 100,000 Deutsche Mark in twenty minutes to save her boyfriend’s life.
The Brain on Screen
Vier Filme – Vier Vorträge – Ein Akteur: Das menschliche Gehirn
Was passiert in unserem Gehirn, wenn wir Filme schauen? Wie verarbeitet das menschliche Gehirn Filme – und warum ist das Sehen von Filmen genussvoll? Können Filme und das Filmpublikum überhaupt interessante Objekte der neurowissenschaftlichen Forschung sein?
Diese und weitere Fragen stehen im Zentrum der Film- und Vortragsreihe „The Brain on Screen“, die das Max-Planck-Institut für empirische Ästhetik gemeinsam mit dem Deutschen Filminstitut & Filmmuseum im März 2019 veranstaltet. An vier Dienstagen (5., 12., 19. und 26.03.2019) werden vier Experten jeweils eine Einführung in vier Filme geben, die aus neurowissenschaftlicher Perspektive interessant sind.
Während der anschließenden Filmvorführung hat das Publikum die Gelegenheit, hautnah mitzuerleben, wie neurowissenschaftliche Forschung zum Filmerleben aussehen kann. Wer möchte, kann Teilnehmer in einer den Film begleitenden Studie werden.
„The Brain on Screen“ bietet einen wissenschaftlichen und praktischen Einblick in ein spannendes Forschungsfeld und verwandelt das Gehirn selbst in einen Akteur.
Wenn Sie Interesse haben teilzunehmen, können Sie sich hier anmelden.
Hong Kong Virtual Reality Scene and Inno Hub facilities allow access to full body scans. Visit hosted by Samantha Goh and Sze Chianly (image below), founders of HKVR Network.
Image: Happy to find the presence of Enactive Virtuality Lab’s collaborators from Germany in Hong Kong.
Enactive Virtuality – Conceptualizing the dynamics of narrative cognition
Date: 21 March, 2019
Time: 4:30 – 5:45 pm
Venue: AAB 905, Academic and Adminstration Building, Baptist University Road Campus, Hong Kong Baptist University, March 21, 2019.
I will introduce my concept of enactive virtuality, associated with the idea of narratives as fundamental constructs of human mind. Inspired by the approach to enactive mind by Fransisco Varela and colleagues, the concept of enactive virtuality describes the experiencing mind as a dynamical system of body, brain, and the world. The epistemic triangulation is suggested as a means of translating the concept to practice.
While audiovisual narratives have been shown to elicit very similar physiological responses in different viewers, however, individual life experiences define how the story is interpreted by each. The approach of triadic epistemology, a combination of methods from arts, social sciences, and psychophysiology allows generating integrated knowledge about how different viewers experience particular narratives. The method builds on the fundamentally pragmatist idea that no two domains of knowledge are enough to explain each other, but a third is always required to provide the interpretative angle. Therefore, understanding narrative content needs to be analyzed not only based on subjective reports of the viewers, because that is not anchored to any overall understanding, but they also need to be related to a neurophysiological repertoire of experiences. Similarly, being able to describe the neural activity data collected during the viewing of a film, it is not enough to relate it only to subjective reports of the viewers, but the observations also need to be interpreted to conventions of narrative dramaturgy and filmmaking. A selection of cases are described to clarify the concept of enactive virtuality and the proposed triadic method.
And a great aftermath of the Talk at the HKBU campus Cafe with Roger Carcia, Chianly Sze, Samantha Goh, Mette Hjort, and Eugene Birman.
Against Loneliness: Sharing with Enactive Virtual Agent
The very nature of the human species is social. Loneliness correlates with mental and physical ill-being within, for instance, the elderly, or people with disabilities, or other conditions causing reduced life-environment. Simultaneously, an increasing trend in the European lifestyle is to outsource taking care of such members of family, or in a broader scale, the society, into the hands of professional social and medical care. In the light of recent studies, loneliness can be considered a fatal condition. Loneliness reduces the ability to improve one’s life-conditions, motivation of taking care of one’s health, and affects negatively the functions of society, thereby indirectly also the European economy. As an indication of the urgency of the matter, UK has even appointed a Minister of Loneliness.
The issue dictates the need to figure out all plausible ways to fight loneliness. While human company must be the primary solution, other solutions must be considered to provide socio-emotional comfort to those who suffer of the lack of human accompaniment. An intriguing suggestion is whether technology in some form might contribute to relieve this sore issue.
Work-in-progress: Enactive Virtuality Lab, BFM, TLU (MOBTT90) in collaboration with University of Tartu (UTARTU) Estonia, University of Barcelona (UB) Spain, Interdisciplinary Center Herzliya (IDC)Israel, Fraunhofer Heinrich Hertz Institute (HHI) Germany, Sense of Space Oy (SoS) Finland, Trotzkind GmbH (TRO) Germany and Tartu Linna Pensionäride Organisatsioon “Kodukotus” (TLPO) Estonia.
Image below: Skype group session during the project in development.
Video image: A conceptual 3D sketch of the shared experience between a bed-bound elderly and an enactive virtual accompaniment in VR immersive environment. The video depicts a first-person perspective to the co-presence when addressing loneliness by means of artificial accompaniment and virtual reality technologies. Against Loneliness: Sharing with Enactive Virtual Agent, MOBTT90. The 3D art work Eeva R Tikka, 2019.