Visit to Department of Paediatrics Tartu University Hospital

Department of Digital Learning Games, professor Martin Sillaots organised a visit hosted by Professor Anneli Kolk (image) and her team  at the Department of Paediatrics at the Tartu University Hospital.  Among other things they focus on developing the social perception and cognitive abilities of children with neurological damage, using touch screen and VR technologies.

Program
  12:30 – 13:00 Anneli Kolk, Marianne Saard et al – Welcome and Visit to training lab
            13:10 – 13:20 Liina Reinart (image below)- Modern Experimental Training of Socio-Cognitive Deficit in Children with Acquired Brain Injury
            13:20 – 13:30 Anneli Kolk – Interactive Virtual Reality Metaphors for Social Deficit and Anxiety Remediation
            13:30 – 13:40 Kirsi Sepp – Cooperation and development plans
            13:40 – 13:50 Martin Sillaots – DLG intro (http://dlg.tlu.ee/)
            13:50 – 14:00 Katrin Sigijane – MEDIT intro (http://medit.tlu.ee/)
            14:00 – 14:10 Pia Tikka – NeuroCine and Enactive Virtuality Lab (http://www.neurocine.net/)
            14:10 – 14:30 Summary

 

Talk @ Hong Kong Baptist University

Pia Tikka:

Public lecture

Enactive Virtuality – Conceptualizing the dynamics of narrative cognition

Date:  21 March, 2019

Time:  4:30 – 5:45 pm

Venue: AAB 905, Academic and Adminstration Building, Baptist University Road Campus,  Hong Kong Baptist University, March 21, 2019.

https://talent100.hkbu.edu.hk/

Abstract

I will introduce my concept of enactive virtuality, associated with the idea of narratives as fundamental constructs of human mind. Inspired by the approach to enactive mind by Fransisco Varela and colleagues, the concept of enactive virtuality describes the experiencing mind as a dynamical system of body, brain, and the world. The epistemic triangulation is suggested as a means of translating the concept to practice.

While audiovisual narratives have been shown to elicit very similar physiological responses in different viewers, however, individual life experiences define how the story is interpreted by each. The approach of triadic epistemology, a combination of methods from arts, social sciences, and psychophysiology allows generating integrated knowledge about how different viewers experience particular narratives. The method builds on the fundamentally pragmatist idea that no two domains of knowledge are enough to explain each other, but a third is always required to provide the interpretative angle. Therefore, understanding narrative content needs to be analyzed not only based on subjective reports of the viewers, because that is not anchored to any overall understanding, but they also need to be related to a neurophysiological repertoire of experiences. Similarly, being able to describe the neural activity data collected during the viewing of a film, it is not enough to relate it only to subjective reports of the viewers, but the observations also need to be interpreted to conventions of narrative dramaturgy and filmmaking. A selection of cases are described to clarify the concept of enactive virtuality and the proposed triadic method.

 

 

And a great aftermath of the Talk at the HKBU campus Cafe with Roger Carcia, Chianly Sze, Samantha Goh, Mette Hjort, and Eugene Birman.

Against loneliness – Enactive Avatar

Against Loneliness: Sharing with Enactive Virtual Agent

The very nature of the human species is social. Loneliness correlates with mental and physical ill-being within, for instance, the elderly, or people with disabilities, or other conditions causing reduced life-environment. Simultaneously, an increasing trend in the European lifestyle is to outsource taking care of such members of family, or in a broader scale, the society, into the hands of professional social and medical care. In the light of recent studies, loneliness can be considered a fatal condition. Loneliness reduces the ability to improve one’s life-conditions, motivation of taking care of one’s health, and affects negatively the functions of society, thereby indirectly also the European economy. As an indication of the urgency of the matter, UK has even appointed a Minister of Loneliness.
The issue dictates the need to figure out all plausible ways to fight loneliness. While human company must be the primary solution, other solutions must be considered to provide socio-emotional comfort to those who suffer of the lack of human accompaniment. An intriguing suggestion is whether technology in some form might contribute to relieve this sore issue.

Work-in-progress: Enactive Virtuality Lab, BFM, TLU (MOBTT90) in collaboration with University of Tartu (UTARTU) Estonia, University of Barcelona (UB) Spain, Interdisciplinary Center Herzliya (IDC)Israel, Fraunhofer Heinrich Hertz Institute (HHI) Germany, Sense of Space Oy (SoS) Finland, Trotzkind GmbH (TRO) Germany and Tartu Linna Pensionäride Organisatsioon “Kodukotus” (TLPO) Estonia.

Image below: Skype group session during the project in development.

Video image: A conceptual 3D sketch of the shared experience between a bed-bound elderly and an enactive virtual accompaniment in VR immersive environment. The video depicts a first-person perspective to the co-presence when addressing loneliness by means of artificial accompaniment and virtual reality technologies. Against Loneliness: Sharing with Enactive Virtual Agent, MOBTT90. The 3D art work Eeva R Tikka, 2019.

Berlinale – VR Now Conference and several days of VR Screenings

Meet Pia Tikka at the Berlinale 360° VR Screenings! 

Join the talks and meet-ups with other VR professionals at the new screening venue “VR Cinema at Marriott”, which provides the ideal infrastructure to present VR content, thanks to our partner INVR.

 

Screening Schedule & VR Library

Location: VR Cinema at Marriott
Opening hours: The cinema is open daily from 10 am-7 pm.
Experience all VR projects in the VR Library from the 12th to 13th February.

 

 

2 TALKS on EMOTIVE VR Film by Marie-Laure Cazin

Freud’s last Hypnosis, a neuro-interactive 360 movie for EMOTIVE VR

Presentation of the ongoing project Emotive VR prototype, an innovative form combining VR and EEG headsets. A neuro-interactive omnidirectional movie has been realized, visualized in Virtual Reality (VR) Head-Mounted Display (HMD). During the visualization, the EEG signals are recorded and analyzed in real time. Some visual effects and an interactive music vary according to the emotional state of the viewer.

Marie-Laure Cazin is a Fine Arts teacher in the High school of Arts and Design ESAD-TALM (France) and in Paris 1 Panthéon-Sorbonne. Part of the Enactive Virtuality Research Group, in BFM, University of Talinn, she is currently completing a PhD in Aix-Marseille University (France) on Cinema and Neurosciences. As an artist and a filmmaker, she has developed many experimental cinematic prototypes, using digital tools to create a live interaction between the film and performers or spectators. She collaborated with scientists for art-science projects, working with brains’ datas of emotions in her last interactive projects.

See projects on line (Fr)

Sound designer Matias Harju webpages (Eng

EMOTIVE VR documentation online (Fr)

2 TALKS on EMOTIVE VR by Marie-Laure Cazin (ESAD-TALM, France)

Visiting lecture at Aalto University, Aalto Studios, organised by Virtual Cinema Lab & Enactive Virtuality Lab, January 30, at 14-15

January 30, at 14-15 Place: N-416, BFM, Narva Mnt 27, Nova Building, Tallinn University.

 

Visit at Medialab-Prado Madrid

Enactive Virtuality Lab on excursion at the Medialab-Prado AVLab, a space for creative experimentation involving sound art, visual art and performance art based on open and collaborative processes. Its areas of activity are: experimental music, live audio and video processing, video games, media facades, performance art and live performances.

And participating in AVFLOSS meeting for project initiatives (above).

Meeting @EmpaticaXR and eRMLab/UAM Madrid

 

EmpaticaXR is a Transformative Technology and Evolutionary company translating cutting-edge neuropsychological knowledge into experiential narrative XR experiences aimed towards human flourishing. The researchers at EmpaticaXR are encoding concepts from the cognitive sciences, in combination with the emotional power of the cinematic narrative storytelling arts, to create the audiovisual transformative experience of wonder and awe that can only be massively spread through the power of XR, AI & Biometric Technologies.

Meeting with Alejandro Sacristán, EmpaticaXR Business Development & Operations, Madrid and Jorge Esteban Blein, VR Creative Director, and immersive storytelling consultant (in image).

***

Followed by a visit to the reactive professor Jose Maria de Poveda at empathic Reactive Media Lab (eRMLab)”, Universidad Autónoma de Madrid, UAM.

(In image at left Profesor Jesús Poveda de Agustin, in the middle professor Jose Maria de Poveda)